Pacifist ending undertale3/5/2023 The whole Determination concept is something which makes Undertale’s narrative so powerful and unique, but the issue is that if you go back and save Toriel, Flowey pretty much spoils the twist then and there. And then there’s Flowey, who knows what you did, even if you reset. It starts from the moment Toriel scares you into acting independently by walking down the room on your own, until forcing her to confront her and decide what kind of future you’re going to lead once you step out. The way that the game develops this sense of agency in the player is amazing, but it also manipulates that by judging you for your every action. I had so much regret that I reset my game and started again, even if I knew this was cowardly, and found a way to save her. Being confronted with a situation in which talking does no good, and at the time Mercy seems ineffective as well, and originally I accidentally ended up killing her. This is what really got me hooked on the game. Let’s start by looking at the prologue with Toriel. No, my biggest problems with this game are in the narrative. I love the way that the game becomes much harder if you want to be a pacifist it really makes you work for that happy ending. But, that’s not to say that the game isn’t without its problems! No, the gameplay was pretty much perfect for me, as it managed to stay fresh with plenty of twists with each new encounter, and it presented a difficult yet fair challenge the entire time. It delivered on just about everything I hoped for. So by now I’ve had the chance to play through the game as a pacifist, seeing the neutral ending and eventually the true ending, and I have to say, this game is freaking amazing. Mhm, this is definitely an Aspirety game. And of course, there’s the way that it combines these narrative elements into the gameplay. It’s reminiscent of a few of the good Visual Novels I’ve played, and I can see the influences of games like Earthbound in the design, and I even get some Metal Gear Solid 2 vibes from the psychology behind it. Lovable dialogue and characters, laugh out loud humour, thought-provoking story, charming pixel art, amazing soundtrack, tricky puzzles, action-packed gameplay (in a turn-based RPG even!), and numerous unique gameplay mechanics: the option to spare every enemy you see through dialogue puzzles, and the fact that the game remembers everything you’ve done on some level. I’m not really one to follow trends for the sake of it, but when I first saw it, I knew that this was the kind of game that appealed to me on so many levels. Undertale! It’s the game on everyone’s lips right now. Time to vomit some text onto a page! I’m not particularly caring for presentation right now, I just wanna type some thoughts out as they come to me, get it out of my system. Don’t read this if you haven’t seen the neutral and true pacifist endings! I might update this later with, that other ending too. Wow, it’s been a while since I had an excuse to post something here! WordPress looks super different now, what is this? It actually looks kinda nice.
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